Tuesday, July 18, 2017

Robots Need Better Positioning hardware

Security guard robot ends it all by throwing itself into a watery grave


The automation revolution, where most of our jobs are replaced by robots and we spend the rest of our days floating around on rubber rings sipping piña coladas, has hit a snag: a Knightscope K5 security bot appears to have fallen down some stairs and drowned itself in a water feature.

The scene, which took place at the mixed-use Washington Harbour development in Washington DC, was captured by Bilal Farooqui on Twitter. One local office worker reported that the K5 robot had only been patrolling the complex for a few days. Knightscope said in a statement that the "isolated incident" was under investigation, and that a new robot would be delivered to Washington Harbour this week for free.

Inflection point

The Voga V is being advertised on television in on of the world's largest consumer markets today.

The extra feature of the phone is excellent -- it has a larger screen than any other smartphone, thanks to Microvision

Sport Link / Voga V

Thanks Tom

The First game started at 7:40 PM China Time, July 18, 2017.

Monday, July 17, 2017

Voga Interactive Projection device

I'm going to guess we can check box #2 of the four for 2017.


Voga V huge advertising

Starts tomorrow.....

Open to a Billion viewers... 

Thanks Tom!

But with CCTV officially won the ICC China game broadcast right, not the same scene can also enjoy their home team's wonderful game. The VOGA as ICC China official only designated mobile phone, in the MWC stunning debut, it is timely and CCTV reached a cooperation agreement, won the ICC race in the event of communication resources, have to say VOGA recent action is very rapid.

Wednesday, July 12, 2017

Why is China so so Obsessed with Mobile Gaming?

This is scraped because I didn't want to lose it. The Source is available by clicking the title.


Why is China so obsessed with mobile gaming?
By Natalie Pang

2017-07-09 14:54 GMT+8

Enter any Chinese subway station and you’ll see riders tapping away on their phones. They’re chatting, shopping, reading and catching up on TV. But more often than not, they’re gaming.

China’s gaming industry is big money, and especially so on the mobile platform where market share is increasing. In 2015, mobile gaming raked in some 56 billion yuan (8.2 billion US dollars), a massive increase from just 6.2 billion yuan (910 million US dollars) in 2011, according to iResearch, a Chinese research firm focused on the country’s Internet sector.

Tencent’s immensely popular mobile game Honor of Kings grew to become the highest-grossing mobile game in China on both Android and Apple’s iOS platforms. The company’s 2016 annual report showed the game had over 200 million registered users and over 50 million daily active users – about the population of South Korea. According to Chinese big data service provider Jiguang, those born after 2000 take up 23.31 percent of its user base.

Most recently, the Internet giant had to issue measures to restrict playtime for the game’s young players, after reports of addiction and all-nighter gaming marathons. So what makes it so hard for users to put their phones away?

Nothin’ better to do

"I'm out of work at the moment, so apart from when I'm eating or sleeping I play "Honor of Kings" non-stop until the system kicks me out. A rough estimate would be at least eight hours," 23-year-old Zeng Xiaoxian told Reuters.

Games like Honor of King are easy to get into. Most of them are free to download, but players are often able to pay to upgrade their characters and costumes, or help advance to the next level.

Plus, the mobile platform makes gaming so much more convenient than its console counterpart.

“First of all, I don’t need a computer to game anymore,” said 28-year-old Liang Weiyi (not his real name), a product manager at a foreign car company. “I play 'Honor of Kings' because of its integration with WeChat – you get to often play with your friends.”

"Honor of Kings" promotional image

Battling it out VR style

Some of China’s most popular games are known as Massively Multiplayer Online Role-Playing Games (MMORPGs), like Honor of Kings and World of Warcraft, and they’re just the thing driving the industry.

There are two things that make MMORPGs so enticing: the roleplaying and the sheer amount of people online to play with.

The role-play aspect makes use of a user’s creativity and imagination to create and customize characters, choose where they’ll go and pick what sort of quests to complete. In short, you can do almost anything in a game.

“Honor of King might be easy to get into, but the challenging gameplay is what makes it attractive,” said 31-year-old Zhang Yingqi. “Unlike some games where you can spend money to level up, this game requires your personal intellect and skill.”

Despite the virtual reality of things, it’s still human nature to be at the top of the pack. In a game like Honor of Kings, where users get to battle with other players and go on quests, beating out friends and those around them to be at the top of the leaderboards is something that spurs users on to play.

“Beating my opponents gives me a great sense of satisfaction,” said Zhang. “That’s because you know you’re playing against a real person."

Hello, is it me you’re looking for?

Yet it’s not merely the competitive spirit driving them. With the massive numbers in an MMORPG, users can join big guilds, do various activities within the group, maintain relations and meet new people.

“Of course, beating your friends in the game is much more satisfying than beating a stranger,” says 28-year-old Li Chaoran, an avid gamer who dabbles in other mobile games like Helix Horizon and Tap Titans. “But I think what is much more satisfying is the fact that me and my friends made use of our friendship to cooperate in a game.”

“Today, gaming allows me to improve my friendship with my old friends.”

And as much as it’s about a connection with other people, it’s also about “finding yourself”.

“For youths, one of their most important tasks is self-determination – that is to answer the question of 'who am I'”, said Dr. Lei Li, a psychology professor from Renmin University of China. “Video games allow anonymity, create an identity, and put you on equal footing with other players; and these characteristics can help fulfill the self-development that young people seek.”

“In contrast, many of those users are facing difficulties and limitations in these areas in real life," said Dr. Lei. "Hence for some people, the allure of the Internet is very large.”

The brain wants what the brain wants

The accomplishment and success felt after each quest or battle targets the brain’s reward system, releasing dopamine which gives users a sense of happiness and rush.

Over time, it is possible for the brain to release less dopamine with the same amount of activity, and this in turn spurs users to go for more play time for the same hit.

The mechanics of addiction are straightforward, but there is something often overlooked: the teenage brain is still developing.

That means parts of the brain which are responsible for decision making and impulse control are not fully formed, according to neurologist Frances E. Jensen, author of “The Teenage Brain”, often making teenagers susceptible to addiction.

Dr. Lei acknowledges the sense of accomplishment felt over the internet might not be able to carry over to real life.

“In addition to young people working hard, their family, school, and society should provide more opportunities for them to help meet their growth needs,” said Dr. Lei.

Tuesday, July 11, 2017

The most important slide (short term) from the ASM

When I was in high school I had a teacher, who, when the class was being particularly thick would say "I have to spoon-feed you kiddies."

I don't look at the boards much anymore, I do glance occasionally for cool stuff other people have dug up... recently I saw something that requires an apparent spoon-feeding of what I regarded as the most important slide from the ASM presentation.

So they TOLD us -- THIS year... 

Here is your checklist:

1) Embedded in Smartphone
2) Embedded in Tablet
3) Interactive Pico Projection
4) Head Up display

I heard some concern that the timeline is now out to 2021+... which is fantastic.

Yes, the timeline is that far out now.... with NEW stuff. 

Everything they were talking about 2 years ago, is happening THIS year.

Voga V for Business

Monday, July 10, 2017

From where do you measure? (one theory, seeking more)

Had a few interesting conversations in the last couple of months about the measurement of potential growth of Microvision.

At the ASM there was something very interesting that was kind of surprising. The people in the know at the company seem to be even more excited about the 3D scanning capabilities of PicoP than they are with projection. (Don't misconstrue anything, there's a lot to be excited about with portable projection!) 

Which led to a puzzle: how do you measure the potential demand for something that doesn't really yet have a market?

I have bounced this question off several friends who are into Microvision.

Display Potential:
When we're talking displays it's fairly easy to measure the potential:
  • We have a clear stats on the number of portable computers that exist in the world. 
  • We know the growth rate of the market, and  the demand and desire for displays. 
  • We know that there will be a demand for larger displays in smaller packages.
  • If we take a known segment of this market, we can make a relatively educated guess about the limits of demand. 

That, resulted in the creation of the calculator, which could accommodate differing opinions and hopefully help everyone figure out where they think things are going to go. 

3D Scanning Potential:
So, measuring potential in an as yet untapped market is more problematic, at least for me.

One way that I'm considering it, is that you could take every machine that could move on its own that's more expensive than a certain threshold, and expect that it would eventually have one or more 3D laser scanners in it. That's still very difficult to quantify, and I'm not yet sure if it's a useful model.

One of the people I discussed this with however talked about something that does make a lot of sense and said that with 3D scanning, the company should be able to command significantly margins on what is produced.

Higher Margins:
The logic goes like this: If you have an embedded projector in a smart phone, you're still not going to use the projected image more often than you use the built in screen. Most of the time it will be in your pocket, and you'll pull it out for a quick check of something. Occasionally, you'll share big pictures or watch media.

But if you have a 3D scanner on a robot, that thing will be working 24 hours/day, 100% of the time. That's a high duty cycle, and customers will pay more for that.

Good thought as far as I'm concerned, but I'm still trying to figure out how to anticipate the number of possible installations. Seems like it would be a lot.

People who I think are smarter than I, who know more than me about the space seem to have great enthusiasm for this particular Microvision product.

Thanks Fru

Sunday, July 9, 2017

Добро пожаловать!

Добро пожаловать!

Yes, a significant spike in traffic from Russia.
I have not been hacked.

Wednesday, July 5, 2017

Looking back and looking forward

Three years ago, something was posted here about why mobile companies must use PicoP. They have little choice.... now,  I think they have no choice.

There's a condition in psychology called "cognitive dissonance."  It's an actually emotionally or mentally painful condition where a person holds two contradictory beliefs. 

In the field of psychology, cognitive dissonance is the mental discomfort (psychological stress) experienced by a person who simultaneously holds two or more contradictory beliefsideas, or values(Wikipedia Entry)

Most of us confronted by this concept would agree that holding contradictory beliefs at the same time isn't very smart, but a lot of people still do it. It's often less painful to hold the contradictory beliefs than choose between them or to admit that we are wrong about something.

Consumer dissonance.

The consumer electronics market is experiencing a similar kind of dissonance. There is a huge emphasis on small electronic devices - on more and more powerful computers in our hands or in our pockets, or on the wall. Smaller and portable is better. Yet the desire to have a larger screens is still there. So phone companies are making phones with smaller "Bezels." They want to maximize the size of the screen relative to the device.

The demand for a smaller device with a larger screen has to result in a kind of dissonance, because a larger screen requires a larger device. Until last week. Now, you can get a six foot screen in your smartphone.

....and it's available to manufacturers in a plug-in module. (Minimum design time, and minimal difficulty in manufacturing when you can just plug in an internal device)

Just this easy: 

 Plug and Play

Why mobile companies must use picop

Tuesday, July 4, 2017

Voga V well featured in Chinese State News

Features ICT, MediaTek, 5G, Voga V, and Moto Z2

Pretty good for a news service that has an audience that's a billion+

--- it's so obvious it probably hasn't been noticed... the ONLY reason that anyone is talking about this phone is that it's equipped with a laser projector from Microvision.... 

Xinhua News

  Green Orange mobile phone in the MWCS site released its laser projection phone: VOGA V, which is equipped with the latest MEMS laser projection technology, the smart phone market segment, can be described as an imaginative innovative models.


The Xinhua News Agency is the official press agency of the People's Republic of China. Xinhua is the biggest and most influential media organization in China. Xinhua is a ministry-level institution subordinate to the Chinese central government

Another Article Found by Tom

Sunday, July 2, 2017

Things in the VogaV Video

So, if you search on YouTube for VogaV you find this video.

I wish I could read Chinese. If someone can give a translation that would be fantastic.

So first thing I notice is that Mr. Tokman is speaking at the presentation. Given the slide behind him, this looks like a presentation for investors. (by 2022, video will account for 70% of mobile data traffic.)

Second thing -- based on the bottom video -- they have further plans. That's touch interactive short throw on a table... not mentioned in the release so far.

More about Voga V

Right around $500. Good for sales. 

Promoting the large laser screen as good for the eyes.

Promoted for gaming and video viewing.


VOGA V laser projection phone release break the phone screen border
SmartphoneYouth Bolshevik2017-06-29

  On the opening day of the 2017 MWC Shanghai show, we saw a new mobile phone release at the show, VOGA V laser projection phone. VOGA V is a sub-brand of green orange mobile phone, positioning is a flagship model.

  The back of the phone has a fine polished, holding the hands of no feeling of separation, the back of the camera is very recognizable, in a circular on the segmentation, flashing lights are located in the central axis position.

  The camera looks no small, but there is no obvious bulge, although there is a lamp holding, but the thickness of the machine control at 10mm, weighs only 203g, 188g than the iPhone 7 Plus not much.

  Let's take a look at the specific parameters:

5.5 inch 1080p resolution display

Equipped with MediaTek eight-core processor

4000mAh battery

4GB + 64GB, 4GB + 128GB memory combination

800W + 1300W pixel camera combination

  The main function of this phone is that it's projection capability, the top of the phone has an opening, which has a small projection lamp, you can project images in the plane.

  According to the official introduction, this projection lamp uses a more advanced three-color laser technology, with a look of the structure, a bit like submarine's periscope. This design allows the phone in a smaller size can cast a clear image, the phone on the 1.8 meters away from the wall position, you can see the 70-inch screen.

  It has automatic keystone correction (up and down) and auto focus function, the maximum can support four hours of playback, a resolution of 720p. Exhibition set the experience area, although not all black environment, but the screen brightness is also good, you can see very clear.

  Watching the game did not appear on the screen of Caton, in my half an hour of time experience, the phone did not heat a serious situation, this must be praise.

  Projection in the screen contrast and saturation also has a very good parameter, in different planes can work properly, so no need to be equipped with a special screen, pull the curtains during the day, in the white walls will be able to watch.

  The phone can still be used after the black screen, when you slide on the screen, the projection of the interface will appear a computer mouse to facilitate more accurate positioning.

  Support the multiplayer game, although the location of the camera led to the normal play "King glory" and other games, but it supports tools such as hand, to the possibility of multiplayer games, can increase the interaction of the game.

  This laser projection phone is particularly suitable for business people, without cable, will be able to PPT and copy of the show, which in efficiency, than the phone to a table of people one by one to see more convenient.

  To be able to cast the phone there is another benefit, we know that the phone screen will be scattered blue, after a long time, for the eyesight and eyes will cause irreversible damage, and now most of the children is also a mobile phone.

  If there is VOGA V this projection phone, projection of the screen and the screen from the luminous essential difference, it is a diffuse imaging, the screen is not flickering, can effectively reduce the blue light, thus protecting eyesight.

  System is based on Android N independent research and development of the os system, we can see it on the home page has a big button, the projection of the priority placed in a very high position.

  VOGA V provides a special bracket that allows the phone to adjust the projection angle on the table, but it is a pity that the VOGA V is not equipped with a waterproof function, so it is necessary to be careful when using it, The projection lamp is affected.

  Price, 4GB +64 GB flagship price of 3699 yuan, 4GB +128 GB version of Juejue package version price of 4,999 yuan, there are 5 different colors optional.