Friday, March 23, 2018

Ready Player One....UPDATED

“What’s really astounding to me is a lot of the guys at Oculus VR and other companies who were creating VR tell me that Ready Player One is one of their primary inspirations in getting into virtual reality,” Cline says. “I’ve been to Oculus a few times to do book signings and things there and they tell me Ready Player One is like required reading for new employees.

Opens Wednesday March 28....


From Ready Player One:

"The wireless one-size-fits-all OASIS visor was slightly larger than a pair of sunglasses. It used harmless low-powered lasers to draw the stunningly real environment of the OASIS right onto the wearer's retinas, completely immersing their entire field of vision in the online world. The visor was light-years ahead of the clunky virtual-reality reality goggles available prior to that time...."

Facebook AR Hub
Oculus Careers

Microvision Retinal Scanning Display


Excerpts: Apple's invention relates to a mixed reality system that may include a mixed reality device such as a headset, helmet, goggles, or glasses (referred to herein as a head-mounted display (HMD)) that includes a projector mechanism for projecting or displaying frames including left and right images to a user's eyes to thus provide 3D virtual views to the user.
The 3D virtual views may include views of the user's environment augmented with virtual content (e.g., virtual objects, virtual tags, etc.).
The mixed reality system may include world-facing sensors that collect information about the user's environment (e.g., video, depth information, lighting information, etc.), and user-facing sensors that collect information about the user (e.g., the user's expressions, eye movement, hand gestures, etc.).
In some embodiments, the world sensors may include one or more "video see through" cameras (e.g., RGB (visible light) cameras) that capture high-quality views of the user's environment that may be used to provide the user with a virtual view of their real environment.
In some embodiments, the world sensors may include one or more world mapping sensors (e.g., infrared (IR) cameras with an IR illumination source, or Light Detection and Ranging (LIDAR) emitters and receivers/detectors) that, for example, capture depth or range information for the user's environment. In some embodiments, the world sensors may include one or more "head pose" sensors (e.g., IR or RGB cameras) that may capture information about the user's position, orientation, and motion in the environment; this information may, for example, be used to augment information collected by an inertial-measurement unit (IMU) of the HMD.
The HMD may implement any of various types of virtual reality projection technologies such as a near-eye VR system that projects left and right images on screens in front of the user's eyes that are viewed by a subject, such as DLP (digital light processing), LCD (liquid crystal display) and LCoS (liquid crystal on silicon) technology VR systems.
As another example, the HMD may be a direct retinal projector system that scans left and right images, pixel by pixel, to the subject's eyes. To scan the images, left and right projectors generate beams that are directed to left and right reflective components (e.g., ellipsoid mirrors) located in front of the user's eyes; the reflective components reflect the beams to the user's eyes.

Thanks R!

Wednesday, March 21, 2018

Next Industrial Revolution -- Augmented Reality

This is worth paying close attention to. Microvision is at the cutting edge of technology that makes this work.

(I scraped the article because it both looked like a press release, and because I didn't want to lose it.)

The Next Industrial Revolution, Powered by AR

January 25, 2018
Augmented reality is so last year (and the year before).
Or is it?
Though the high-tech glasses that once littered San Francisco’s streets and mobile games that drove hordes to Central Park to “catch ‘em all” have seemingly fallen by the wayside, AR remains a viable part of emerging technology. Startups and tech giants are still vying to get some skin in the AR game. The problem is this: the largely coastal tech hubs seem disconnected from one of AR’s most promising application.
Across the U.S., where blue collar work is more prominent, the state of AR isn’t a pipe dream—it’s already fully functional. Manual laborers, especially those who work in manufacturing and out in the field, are utilizing the technology and improving their company’s bottom line. For example, old, antiquated manuals often slow production, but with the help of AR, workers can increase efficiency, accuracy and safety.
“Your work instructions tend to be these PDFs that are hard to work through, plus they’re static documents, so they may be out of date,” Ash Eldritch, CEO and co-founder of augmented reality software company Vital Enterprises, told “We take those instructions and make them glanceable in your field of view at all times, hands-free and voice-controlled.”
The software powering AR in blue collar fields like manufacturing and construction tap into a vast (and growing) network that provides workers with assets like updated schematics and the capability to communicate directly via AR hardware with a general contractor or manager who’s not even on site.
While AR advancements in consumer use are still being ironed out, augmented reality’s real-world application may help save industries that traditionally blame technology for its demise. In fact, Forrester Research predicts that by 2025, over 14 million workers in the U.S. will wear AR-powered smart glasses.

Tuesday, March 20, 2018

Logicom phone looks like Voga

This looks very much like most other mass-market rollouts as the product is introduced in various places around the world.

Why Logicom?

Logicom Vendors

Sunday, March 18, 2018

DHL Pick By Vision

And it will be better with a wider field of view. This is just getting started.

Augmented Reality and Supply Chain

The next bid trend in the supply chain industry may just be augmented reality (AR). International logistics company DHL is developing and implementing smart glasses in warehouses, creating their own augmented reality. Sound interesting? Yes, because of AR's endless possibilities in the supply chain. Augmented reality by DHL can be broken down to performing four unique stages that come together to provide the final output.

1. Scene Capture:
The reality that should be augmented is captured via a video-capture device (such as a camera) or a see-through device (such as a head-mounted display).
2. Scene Identification:
Captured reality is scanned to identify and define the exact position where the virtual content should be embedded.
This position could be identified either by markers (visual tags) or by tracking technologies such as GPS, sensors, infrared, or laser.
3. Scene Processing:
As the scene becomes clearly recognized and identified, the corresponding virtual content is requested, typically from the Internet or from any kind of database.
4. Scene Visualization:
Finally, the AR system produces a mixed image of the real space as well as the virtual context. The two are combined and come together as one.

Friday, March 16, 2018

MAGNA Partnership with Lyft

Interesting movement in the Self Driving car area. Who cares?

Lots of driver assistance and LiDAR sensing patents with MVIS at Magna.

There are some Magna Patents that mention MVIS... more than a few.


Together with Magna, we will accelerate the introduction of self-driving vehicles by sharing our technology with automotive (original equipment manufacturers) worldwide,” Lyft CEO Logan Green said in a statement. “This is an entirely new approach that will democratize access to this transformative technology."

Along with its partnership, Magna will invest $200 million in Lyft. The funding is part of a $1.7 billion round led by Alphabet’s investment arm CapitalG, according to The Wall Street Journal, and brings Lyft’s valuation to $11.7 billion.

“Lyft’s leadership in ridesharing and Magna’s automotive expertise makes this strategic partnership ideal to effect a positive change as a new transportation ecosystem unfolds,” Magna Chief Technology Officer Swamy Kotagiri said in a statement. 

Monday, March 12, 2018

Bose -- Audio AR

Are they really needing glasses if all that's going to be there is sound?

"... additional collaborations will be announced..."


Bose announced today that it's getting into the augmented reality game. But Bose AR isn't about video, it's about audio and through a "wafer-thin acoustics package," the company says it can introduce a useful and relevant layer of audio into your everyday activities. Bose says the small audio technology produces powerful and clear sound and can be incorporated into wearables like headphones, eyewear and helmets.

Saturday, March 10, 2018

Ready Player One




Steven Spielberg’s “Ready Player One” will have its world premiere at South by Southwest on Sunday night.

The Warner Bros. release was widely speculated to be this year’s “secret secret” at the Austin film festival, which made an official announcement about it in an email over the weekend.

“We are thrilled to be premiering Ready Player One at SXSW,” said Janet Pierson, director of film at SXSW in an email statement. “The film brings to the screen a story that has captivated millions of readers around the globe, written by Austin’s very own Ernest Cline. And in the hands of Steven Spielberg—inarguably one of our greatest directors—we know the film is going to be a special cinematic event for our attendees.”

“Ready Player One” is based on a 2011 novel by Cline that is set in a dystopian future, where the characters spend most of their lives on a virtual-reality system named OASIS.

The cast includes Tye Sheridan, Olivia Cooke, Ben Mendelsohn, T. J. Miller, Simon Pegg, and Mark Rylance.

In recent years, SXSW has continued to lure big studio projects, as a way to build buzz before opening in theaters. In 2015, the festival’s secret screening was “Furious 7.” Last year, SXSW launched “Baby Driver” and “Atomic Blonde.”

“Ready Player One” opens in theaters on March 29.

Quantum V Review

I'll be watching this for when a translation & Subtitles show up.

Thumbs up heavily outweighs thumbs down, and the number of views in one day is impressive.

Friday, March 9, 2018

Watching AR....

When you have the tech for the best near eye display, you'll have a place in most AR setups.

The companies working on it are working on displays, software, interface, computing hardware and CONTENT.

With the exception of Magic Leap, I've tried them all. The Microvision setup I tried was old, and it was still better than anything else anyone was showing. (Better than Hololense, better than Meta, better than Vuzix.

Magic Leap, Royal Shakespeare Company

All the cash Magic Leap is amassing is probably going a long way toward hardware development and manufacturing, but it's also becoming increasingly clear that a large portion of that cash will be devoted to content. The latest proof is a new partnership between Magic Leap and the UK's Royal Shakespeare Company (RSC).

Revealed on Wednesday, March 7, on RSC's official site, the pairing is being described as an effort to "look at how spatial computing can change the way audiences experience theatre." Specifically, the partnership will include a fellowship for recent RSC graduates and students, which will launch in the fall.

Royal Shakespeare Company

Gregory Doran, RSC Artistic Director, said: “We are very excited about our partnership with Magic Leap and the plans we have to collaborate together over the forthcoming years. We are committed to finding new ways for people to experience theatre and Shakespeare, placing the craft of theatre-making in new contexts and keeping live performance at the cutting edge of the 21st century. This partnership will build on our many years of innovation through performance and our pioneering digital work. I am delighted that this journey begins with an opportunity for young people to join us as we explore the vast opportunities that spatial computing will open up to us.”
Andy Lanning, Executive Creative Director, Magic Leap Studios, said: “At Magic Leap, we’ve brought together artists and engineers, dreamers and explorers, scientists and storytellers, who are just beginning to test the limits of a world where digital content is freed from behind screens and brought into your physical environment. We’re thrilled to embark on this journey with RSC and two visionary Fellows, who will define the medium and be encouraged to bring their existing knowledge and experience to take on the challenge of delivering the theatre experience on this next computing platform.”

Thursday, March 8, 2018